一个虚拟的3 d世界不一样的一个世界的图片。这是真的我们的现实世界。把一个非常小的真实世界的一部分,你的手,一个桌面。你的手有品质决定如何行动以及如何看。18新利最新登入手指关节弯曲向手掌,而不是远离它。如果你拍你的手在桌面上,桌面不飞溅,它总是固体和总是很难。你的手不能穿过桌面。你不能证明这些都是真正的通过观察任何单一的图片。但无论多少你取照片,你永远只18新利最新登入看到手指关节弯曲向手掌,和桌面总是固体,液体,和努力,而不是软弱。这是因为在现实世界中,这是手的方式,他们总是表现的方式。 The objects in a virtual 3-D world, though, don’t exist in nature, like your hand. They are totally合成。他们唯一的属性是由软件给他们。程序员必须使用特殊的工具和定义一个虚拟的3 d世界小心翼翼,所以它总是以某种方式表现的一切。
程序员编写电脑游戏花费巨大的精力来定义三维世界,这样您就可以在他们没有遇到任何使你认为,“那不可能发生在这个世界上!”The last thing you want to see is two solid objects that can go right through each other. That’s a harsh reminder that everything you’re seeing is make-believe.
18新利最新登入然而,由于数字3 d图像没有照片,没有模糊物体运动时发生在一个框架。让照片看起来更真实,模糊由程序员必须显式地添加。一些设计师认为,“克服”缺乏自然模糊需要超过每秒30帧,并使他们的游戏来显示60帧每秒。这允许每个图像呈现在伟大的细节,和运动在更小的增量,它显著地提高了帧的数量必须呈现给定序列的行动。18新利最新登入作为一个例子,考虑一个追逐持续六个半分钟。电影需要24(每秒帧数)x 60(秒)x 6.5(分钟)或9360帧的追逐。数字三维图像以每秒60帧需要60 60 x 6.5,或23400帧的时间是一样长的。
创造性的模糊
模糊,程序员添加促进现实主义在一个移动的图像被称为“动态模糊”或“空间反走样”。If you've ever turned on the "mouse trails" feature of Windows, you've used a very crude version of a portion of this technique. Copies of the moving object are left behind in its wake, with the copies growing ever less distinct and intense as the object moves farther away. The length of the trail of the object, how quickly the copies fade away and other details will vary depending on exactly how fast the object is supposed to be moving, how close to the viewer it is, and the extent to which it is the focus of attention. As you can see, there are a lot of decisions to be made and many details to be programmed in making an object appear to move realistically.
今天,一个屏幕分辨率1024 x 768定义的最低点“分辨率”。That means that there are 786,432 picture elements, or pixels, to be painted on the screen. If there are 32 bits of color available, multiplying by 32 shows that 25,165,824 bits have to be dealt with to make a single image. Moving at a rate of 60 frames per second demands that the computer handle 1,509,949,440 bits of information every second just to put the image onto the screen. And this is completely separate from the work the computer has to do to decide about the content, colors, shapes, lighting and everything else about the image so that the pixels put on the screen actually show the right image. When you think about all the processing that has to happen just to get the image painted, it's easy to understand why graphics display boards are moving more and more of the graphics processing away from the computer's central processing unit (CPU). The CPU needs all the help it can get.