你厌倦了鞭打的契约吗?学习他们认为18新利最新登入人创造了人工智能的“《光晕2》”。In this exclusive Stuffo interview, Chris Butcher of Bungie Studios enlightens us.
11/17/04
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所以我在这里…披萨盒子包围,软塔可包装,汽水罐和控制器。我累了,我闻到坏。我终于打败了“《光晕2》”。I've been ambushed, sniped, flushed out, cornered and just plain beat down by the Covenant more times than I care to remember. In both "Halo" and "Halo 2," the enemy's battlefield savvy is one of the most impressive aspects of the game. The enemies are so much more than just an onslaught of fodder. This is not your daddy's shooter. If you think that a quick trigger finger is going to let you plow through the Covenant in "Halo 2," then there is a body bag with your name on it.
敌人字符“光环”,与所有电子游戏一样,是由人工智能或人工智能。的复杂性人工智能通常可以成就或者毁掉一个游戏的乐趣,现实主义和重放的价值。光环是顶部的列表时,人工智能。敌人的反应,响应和适应玩家喜欢在战场上真正的战士。
如果你惊讶多么“脏”契约的“脏池”可以在激烈的战斗18新利最新登入中,你就会有兴趣听听克里斯屠夫说人工智能的“《光晕2》”。Chris is one of four Engineering Leads at Bungie Studios, who are each responsible for certain sections of Halo's creation. Chris created the AI for the original "Halo" and got to expand his work in "Halo 2." Stuffo got a chance to sit down with Chris a few days before "Halo 2" launched and talk about the artificial intelligence of "Halo 2."
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